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Normally, this may seem irrelevant, after the pre-expansion patch, but if a low level player attempts to join with a higher level player, the lower level will suffer higher damage because higher level monsters require more points into resistances or armor for the same exact value of protection usually received at the lower level. Resistances are less effective against monsters of higher level than the player. In return, there are several Amulets in the game that can make a character immune to one damage type except Physical, removing the need for that particular resistance. There is no maximum cap for resistances, but it seems to be impossible (at least by legitimate means) to raise protection to 100%. Resistances are subject to diminishing returns: the more you get, the less effective each next point becomes. Each resistance is specific to one damage type: Physical, Fire, Cold, Lightning, Poison and Holy/ Arcane (Holy counts as the same damage type as Arcane). Much like Armor, resistances lower damage dealt by the element they have control over, stacking with armor multiplicatively, and forming the character's toughness. The penalties for progressing in harder difficulty levels are no more, and the resistances themselves have a rating system. Resistances return in Diablo III, however, they have been heavily reworked. Magic (Has a limit of 75%, but can only be raised to 10% only with a Crafted Safety Shield)Ībsorption is a special modifier that is closely related to resistances, and can greatly enhance them as well.Physical (Has a limit of 50% and is found on some Unique Items, the Ber Rune, and 2 Set bonuses).There are 2 uncommon types of Resistances that a player can acquire, and these ones are unaffected by difficulty penalties: Poison (Reduces damage taken and poison duration).Cold (Reduces damage taken and freeze duration).There are 4 types of Elemental Resistances that a player can acquire: However, with the help of integer absorb effects (not percentage absorb effects), a character can reduce Elemental Damage to zero, or even heal from it. Therefore, a character can never become totally immune to elemental attacks with resistance alone. The lowest value of all resistances is -100.Ī character's default maximum resistance value is 75%, although certain Unique Items and the Paladin's Resistance Aura synergies can raise that number as high as 95%, the cap for resistances. The Paladin's Conviction Aura and Necromancer's Lower Resist Curse can also lower resistances by a set amount. Having a negative resistance value naturally increases the amount of damage a character or creature takes. It increases all resistances by 10 in Diablo II: Lord of Destruction (for a total of 30, after it has been used on all difficulties).Ī character's base resistance varies with each difficulty:įor Diablo II: Lord of Destruction, the penalty was increased: Resistances can also be permanently increased by a Scroll of Resistance, which is created by powerful healers like Malah in Harrogath. The Barbarian has the skill Natural Resistance to increase his own resistances permanently. Upon use of the skill Fade, an Assassin gains a bonus to her resistances, among some other benefits as well. The Paladin's Resist Fire, Resist Cold, Resist Lightning and Salvation Auras can help him increase his and the nearby party's resistances, as long as they are active. The Paladin, Assassin, and Barbarian have their share of advantages when it comes to resistances. Fortunately, there are no resistance penalties for progressing into the Nightmare/Hell difficulty levels, as opposed to the sequel. This results in players finding 2 good pieces of equipment for resistances most of the time without them, the various magics at work in the later levels will annihilate the hero(es), no matter their Vitality. It should be noted that no one but the Barbarian from Hellfire can ever amass a form of resistances without aid from equipment. These values cap out at 75%, with the word " MAX" appearing on the character screen whenever the hero has reached that cap. Resistances are first seen in Diablo I/ Hellfire in the form of Magic, Fire, and Lightning. The Paladin Shields increase all resistances, while the Shrunken Heads give the Necromancer Poison resistance.
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However, in Diablo II/ Lord of Destruction, certain Class-specific Items, like the Paladin's Shields and the Necromancer's Shrunken Heads may have innate mods that grant resistances. In most cases, this has to be done with items of Magic quality, or better. In order to gain resistances, the player(s) must equip items that grant their character(s) a bonus toward his/her/their resistances.